¿¡¿Cómo seguimos encontrando MÁS casilleros de control de daños?!?
¡En este episodio estamos hablando de control de daños! Este episodio es una continuación de: Para enviar un mensaje a Ryan en Facebook: Para apoyar este canal y Battleship New Jersey, vaya a:
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The secret of their success: the New Jersey is actually as collection of repair lockers welded into a battleship
Why doesn't the Navy want to help with this info?
This channel and ship is amazing.
Why wouldn't beam make sense to you? The beam is usually near the middle. Its the widest part of the ship. It makes perfect sense to me. We used to use beam to describe where the quarterdeck might be when in port.
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The at sea fireparty, is not a specific locker, its the group of sailors designated as the first responder group for any fires at sea. For example a class A fire in a berthing gets called away whoever finds it is going to report and begin fighting the fire, the at sea fireparty is the next response team. then if DCC needs to they can begin activating repair lockers or calling general quarters to get more bodies to fight the fire if it hasn't already been put out. Said at sea fire party would use whatever locker was closest to respond to that fire. example "Class alpha fire in 1-20-233 at sea fire party respond from repair 4" or whichever is closest.
I really really wish I could go onto that ship… But sadly, will never have the money :/.
Repair 7 also appears on amphibious assault ships. Oddly my repair locker was repair 6/7F.
Why is there an electronic warfare sign painted next to the DC
is "repair locker" and "damage controll locker" the same thing? like is a repair locker like a pipe wrench and a hammer by a known problematic piece of equipment so repair people don't have to lug around so many tools. or are they all with the wood hull brech stuff.
Get a group of OCD people a supply of food and tell them to find all the rooms and make a map.
BOOM, no more surprise rooms.
A more modern thing that the navy started doing for damage control lockers is spread stowage. You take some of the equipment from a repair locker and store it in smaller storage cabinets within that repair locker's AOR. That way if the locker gets taken out you don't lose all of your equipment. That may have been why some of the cabinets were in random locations outside of the repair lockers.
it's so strange finding new stuff even after all these years
2 A= 2 Anchor Locker.
2F= 2 Forward
2B= 2 Abeam (Being on the midpoint of the ship) but you have to drop the "A" from the term and use the "B" as in Beam so as not to confuse with AFT on the deck.
Because when your ship has the best damage control, you have more then you need.
the Kitty Hawk had her repair lockers named according to which deck they were on.. I was a part of Repair 1F.. it was on deck 1 forward (main deck) in bay 1 port side of the Hangar Deck. expect to find multiple DC lockers on most decks and levels, especially in or adjacent to spaces that are large open areas (Forecastle, galley etc)
I'm surprised they don't have a better understanding of the Ship, with locations, hatches, frames, etc. 5th room on deck 3 from a starting point is this size, has these, with these, etc and take pictures. Work your way thru all spaces, document things. I know with subs, before getting dolphins, they need to draw out all compartments……
Repair locker in the laundry room sounds like an obvious story…broken stuff.
I think the EOD team themselves count as a mega-locker…like they were no longer satisfied with lockers and started abducting people.
That's just a testament to the size of these ships.
"wait it's all damage control?!?" Points 18 inch gun to back of head "always had been…"
Out of curiosity have you found any hidden small arms lockers?
Drove through Philly across the big bridge and was happy to see the New Jersey down below
Could you document these known lockers and organize a Easter Egg hunt for damage control lockers? Imagine repeat visitors touring the ship to find basically a historical Geocache or multiple depending on the portion of the ship they are touring.
"everyone has a plan until you're punched in the mouth" – Mike Tyson
Jesus this brings back memories I was on the Kennedy back and 77 and definitely don’t wanna go back anyway good video
Notification Squad! 😀
I'm confused. Does anyone on staff have experience on an actual combat vessel at sea? Damage control lockers are EVERYWHERE for a reason. When I heard "11 lockers" I immediately thought that was a mistake.
Any good ship's Damage Control Division, with a capable Chief Petty Officer will somehow always find a way to be over the amount of gear that they are entitle too. I knew a Chief who had brand new FFE's, Helmets and Visors stowed in an large fan room. He only brought those out for OPPE inspectors.
It's good to see the Navy left the Fire Fighting equipment on board.
The At Sea Fire Party was made up usually of Repair Division the DC Men and HT's, that party would be called away at Sea to initially set Zebra and Fire boundaries in the immediate area of a fire. If it was determined that more assistance was needed over that of the At Sea Fire Party, the ship would go to General Quarters.
The secret weapon of the US navy is DC overkill.
This, plus DC is often the "fix anything broken" during normal operations makes it so some ships become mostly floating DC lockers that can fight.
Oh you WILL find a lot more lockers
And you will find DC supplys stored almost everywhere
Great work Ryan!!
This may help:
Repair lockers are set by numbers as discussed (1 top side repair, 2 forward below decks, 3 aft below decks….etc) when you have a letter along with a number that is an extension of that repair locker, smaller ships will call them unit lockers and is to give a fall back position should DC plates be available and to spread out equipment. This also aids in the reduction of congestion at the main repair lockers. Often times teams will go directly to these locations to make ready a good example of this is Investigators and Repair Electrician.
The At Sea Fire Party( Fire Brigade, Flying Squad, RRT) is the on call team while under way and are the best of the best normally manned by personal from the Repair, Division ie Damage Controlmen, Hull Technicians, an electrician and Hospital Corpsman
I was on the USS Anchorage LSD-36 and we had one near the forcastle, one above or very to the entrances of 1 and 2 MMR, which where 2 and 2a. Then we had 3 and 3a rear. Total of 5 main repair lockers. There where sub stations where the commo, radar, and other personnel would be at above the 02 level. But that also was shared responsibility from repair 1 and depending on situation, 2 and 2a people could be sent.
A great video that will dive way deep in the DC world would be the operations of ERO9 on that ship.
I worked in ER09 my last year and scheduled the DC PMCS for basically the entire ship. Had probably 20 to 30 something, maybe more DCPOS that I delt with or their maintenance person. Was a headache but definitely an assignment I enjoyed due to the connections I made and some other tasks I did.
What is the flight crash locker for on a battleship?
It could be a short term mission required eod detachment. Which would mean there gear could have been in some sort of conX or crated in a cargo hold.
In the game Nebulous Fleet Command, which has damage control as a critical element of gameplay, one of my favorite battleship designs is just absolutely chuck full of DC lockers.
It looks like each repair locker you've found like this is location specific, like a quick-attack system, to ward off damage immediately, while the main damage control lockers hold everything else.
Being from the fire service, your first due unit should have only items you use 90% of the time to get in and start working, with specialized "full" units to come after if needed… A way to make quick, fast attacks until a full unit can show up on scene… This does two things. First, it allows you to get there quicker with a lighter apparatus, and second, it saves taxpayers money on fuel and maintenance costs, due to less weight burning less fuel, there's less wear and tear on the parts of the apparatus carrying around rarely used equipment, and a smaller apparatus costs less.
Why do I get the feeling there's an unspoken name attached to that penciled message about stowage? Like everyone who saw it at the time when it would have been relevant knew it meant, "Restow your gear right, STEVE."
so what your saying is, is that as a director you don't even know your own ship that your entrusted to take care of
My uncle was the turret 3 officer for the New Jersey in the 80's. He'd probably know about a few of those lol
Took me a while to dig out my Bluejacket's Manual. Getting back to basics, you correctly listed all the Repair Parties in this video. With respect, I am sure that USS NEW JERSEY, at least in her 1980s-1990s Watch Quarter and Station Bill, had all the repair parties you listed, Repair 1 thru 8, minus Repair 7, though she may have had a Repair Party for the superstructure, since some (most?) of her secondary battery is in/on the superstructure. I think there may be a couple of subtleties at work here, that may explain some of the anomalies you describe. 1) Especially on large ships, Repair Lockers and Repair Parties don't necessarily correlate 1 to 1. 2) Again from my Bluejacket's Manual, "Parties may be sub-divided to allow personnel to cover a greater area more rapidly, and to prevent the loss of the entire party from a single hit." That last phrase is particularly applicable, given the large crew size (aka available manpower) and her mission (big gun slugfest). So Repair 1 is the Main Deck Repair Party. On a destroyer or frigate-sized combatant, one group would be adequate, but possibly with more then 1 associated locker to store their gear, to make response faster (men run faster when not carrying a bunch of gear) On a ship the size of NEW JERSEY, it's easy to imagine multiple sub-groups for Main Deck Repair. Also, the manual doesn't have a nomenclature for the sub-divided repair parties, so 1 Forward and 1 Aft make sense, but so does Repair 2A, 2B, 2C i.e. alphabetical breakdown. Any chance of looking in her cruise books from the 80's/90's and use social media to track down one or more of her DCAs or Assistant DCAs (good task for an intern)? I bet a retired Warrant Officer DCA or a Master Chief or Senior Chief Hull Technician or Damage Controlman (the Navy combined those two ratings for a while, but I can't remember when) would be able to answer all your questions! One final thought: Again from the Bluejacket's Manual: All ships except <subs and small craft> maintain at least one "at-sea firefighting team." This team is the first responder for any report of smoke or fire. Small fires that can't be extinguished by the sailor(s) who discover it are first fought by these teams. The 1MC announcement from the bridge would go something like, "Fire FIre Fire, Fire in compartment 1-102-0-L. At-sea fire party report to Repair 1 Bravo." Note that not every fire at sea requires the ship, especially the large ones, to go to General Quarters. Only if the fire cannot be contained, or if it is near something dangerous (a magazine, a fuel storage, etc) will the Captain call away GQ. Love the channel. You do a great job educating your audience about things USN. BZ!
I hope the LCS class has 50 lockers but of course not enough crew to use them.. oh snap boarders!
I was on Damage control 5
Not all repair lockers had DC gear. On CARR we had a "Repair 8" which was all Combat Systems. It was more of a centralized location for communications and repair management. Like if we were at General Quarters and a Radar went down; there needs to be manpower allocated to take care of that that doesn't pull from firefighting/flooding and tech savvy investigators. I don't think there was a set of DC plates just a status board to track who was were what was manned and ready, repairs in progress, ETRs, etc. I even think the CSOOW tracked our on and off air times. We used IC/Gyro for that, but the FFGs didn't really have enough space to have a separate space to man only during GQ. Also we didn't have repair 1-8 we had Rep 2 (FWD), 3 (Aft), 5 (midships), 8 (CS), Helo crash and salvage, and R&A (rescue and assist).
Plot twist the ship is a repair locker with guns attached.
Sailors being superstitious, 13 won’t be the final count. No bets on what it will be.